![]() ![]() You can choose to put the backpack slot to the right of your skill slots or in-between your weapons and your skills, plus a slider for opacity.įive new mutations have been added, three were initially designed to support two-handed weapons through the backpack slot, but after some testing we’ve decided to let them be used with any type of build: Empty your backpack by holding the “use” key.īecause we’re all-round lovely people, video settings have also been added to accommodate everyone’s backpack preferences. You can store any weapons in your backpack, except 2-handed weapons and the Giantkiller (for obvious reasons), by pressing the backpack key (Y on Xbox controller, △ on a PlayStation one) when picking a weapon. It’s now a meta upgrade unlocked at the Collector, like Recycling or the random starting weapon tubes, and can be used with any type of weapon. The Backpack was introduced in the 19th update to support transitioning from 2-slots weapons to two different 1-slot weapons. However, it’s mostly felt at high scrolls counts, so you won’t feel it until late game at 3BC+. In addition, the health points scaling of Brutality and Survival has been decreased in the late game while for Tactics it’s been very slightly increased. Dual scale with anything that wouldn’t fit in that category but is root or ice gameplay. Also supported by heavy damage skills with the long cooldown that goes with it. Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons.Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay. Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee. ![]() Sadist’s Stiletto is a melee weapon so it shouldn’t scale with Tactics, but as it’s crits work on poison gameplay it is still a red/purple dual scaling weapon). Dual scales with anything that wouldn’t fit in that category but is poison or electricity gameplay (e.g.
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